
Given Halo Infinite has basically been pushed back a year - some thought it would be a launch game for the Xbox Series X - I had hoped we would get the complete package. And we had a raucously good time, despite ending our adventure on the rather disappointing Halo 5: Guardians, which sorely lacked the magic of earlier Halo games. Just this weekend I finally finished playing all six main Halo games and the expansion game Halo 3:ODST in co-op mode with my friend and fellow tech journalist Nathan Spendelow. That might seem like a minor gripe, given Halo Infinite could be a very interesting instalment in the Halo franchise and a major console exclusive for the Xbox Series X. While the delay of a Forge mode, which lets players create their own multiplayer game modes and custom maps, doesn’t bother me, the lack of co-op at launch does. Everything we know about Call of Duty Vanguard so far.

And we also made the tough call to delay shipping Forge past launch as well," said Joseph Staten, head of creative at 343i for Halo Infinite.


"Unfortunately, as we focused the team for shut down, and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch.
